Friday, 25 April 2008

Merging the Real World and the Internet

Advertising Age reports that: In the past two years, virtual worlds have received a great deal of media coverage (arguably too much). Yet much of the coverage is warranted: Gartner Group predicts that by 2011, 80% of internet users will participate in at least 1 virtual world. While Second Life has received about 99% of the media's attention, it only accounts for about 1% of all the users globally. Globally, sales of items in virtual worlds account for $1.5 billion. Those are big numbers and they're just the beginning. More here.

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I am director of the Media and Persuasive Communication (MPC) network at Bangor University where I also lecture on political-economy of the media. I am currently working on a book provisionally titled Deconstructing Privacy for Peter Lang and leading two empirical projects in connection with privacy perception and the use of new media for smoking cessation. I am author of Creativity and Advertising: Affect, Events and Process (Routledge, 2013); The Mood of Information: A Critique of Behavioural Advertising (Continuum, 2011); and Digital Advertising (Palgrave-MacMillan, 2009). Please contact me at mcstay@bangor.ac.uk if you are interested in Ph.D supervision or consultancy services.